tools:maptool4sgf:light
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tools:maptool4sgf:light [2024/03/06 17:53] – publisher | tools:maptool4sgf:light [2024/03/06 18:09] (current) – publisher | ||
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(Danach sich selbst als Spieler dafür einträgt und dann in einem zweiten MapTool den Token (Char/ | (Danach sich selbst als Spieler dafür einträgt und dann in einem zweiten MapTool den Token (Char/ | ||
- | ===== Original Einträge | + | ===== Internet-Resourcen |
+ | [[https:// | ||
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+ | ===== Original Einträge ===== | ||
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D20 | D20 | ||
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//*Note:// Personal Lights defined in //Sight// have a default lumens value of 100. So a typical sight defined for Darkvision will see through anything with a lumens value if -1 through -99. To overcome Darkvision, use lumens values <= -100.\\ | //*Note:// Personal Lights defined in //Sight// have a default lumens value of 100. So a typical sight defined for Darkvision will see through anything with a lumens value if -1 through -99. To overcome Darkvision, use lumens values <= -100.\\ | ||
**OPTIONS: | **OPTIONS: | ||
- | === | + | === Example === |
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The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue. | The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue. | ||
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tools/maptool4sgf/light.1709744037.txt.gz · Last modified: 2024/03/06 17:53 by publisher